KRING

Games for around the table.

Everyone plays from their own phone. No account, no board, no ten-minute rules explanation. One person starts a kring, everyone else scans.

Coming soon to the App Store
Coming soon to Google Play

The four-letter code is on the host's screen.

Twenty-one games, one kring

From one minute to half an hour. Everything happens out loud at the table — the phone only knows what you're not allowed to say.

Gebakken Lucht

One of you holds the real answer. The rest are bluffing. The Sleuth taps out the liars — or cashes out too early.

  • 4–10 players
  • 25 min
  • the first game

Wie van ons?

Vote on each other in secret, and bet on whether you'll get the most votes yourself. Nobody reads anything out loud.

  • 4–10 players
  • 30 sec per round

Dwergen van IJzerdiep

Orcs hide among the dwarves. Every night one miner disappears; every morning the mine decides.

  • 5–10 players
  • 25 min
  • the long one

Tik

Wait for the signal. Fastest finger scores, jump too early and you lose the round.

  • 2–10 players
  • 3 min

Mexen

Two dice under a cup. Say what you have — higher than the last claim, true or not. The next player believes you, or lifts the cup.

  • 3–10 players
  • 8 min
  • also on one phone

Paardenrace

Four aces crawl towards the finish, one card at a time. Back a horse and hope the setbacks land on somebody else.

  • 3–10 players
  • 7 min
  • also on one phone

Toepen

Four cards, no trumps, and only the last trick counts. On your turn you can raise what losing costs — and everybody else has to stay in or get out.

  • 3–8 players
  • 10 min

Hoger of Lager

One card face up. You call whether the next one is higher or lower. Ace low, king high, and there is nothing clever to think of.

  • 2–10 players
  • 5 min

Ik heb nog nooit

The app says what nobody has ever done. Everyone confesses at once and in secret — nobody has to raise their glass first.

  • 3–10 players
  • 12 min

Krokodil met Kiespijn

Four to twelve teeth, one of them sore. You press one each turn, and every safe tooth is one less to hide behind.

  • 2–10 players
  • 6 min

We Are Electric

Four cards each, face down. If yours matches the one before it you're wired together — and you both drink.

  • 3–10 players
  • 8 min

Fuck the Dealer

The dealer knows one card and you do not. You get two guesses with a hint in between — and after three cards are named, the deal moves on.

  • 3–10 players
  • 10 min

Stef Stuntpiloot

A plane comes in and nobody knows whose chickens it is after. Putting a shield up is a gamble — you only get four.

  • 2–10 players
  • 8 min

Bierpoker

Texas hold'em with sips for chips. The app reads the hands, so nobody has to be the one who knows whether a flush beats a straight.

  • 2–8 players
  • 20 min

Bussen

Four questions, each harder than the last, then the pyramid — and whoever is left holding the most cards drives the bus while everybody watches.

  • 3–8 players
  • 25 min

Drinking UNO

UNO with the app keeping count: every action card costs sips, and the phone knows the exact moment you are down to one card.

  • 2–10 players
  • 20 min

Aas is Baas

You get one card nobody else can see. Do you say you have the ace? And does anybody believe you little enough to call it?

  • 2–8 players
  • 10 min

Kingsen

Everyone has played this and nobody agrees on the rules. Now they are on the table, card by card — and the fourth king drains the glass.

  • 3–8 players
  • 20 min

Waarheid of Durven

Truth or dare, except the app writes the dare — not the loudest person at the table. You can pass, and passing costs you two.

  • 3–10 players
  • 12 min

Among Us

One glass in the round is different, and only your own phone says whether it is yours. Everyone drinks at once — then you vote on who pulled a face.

  • 3–10 players
  • 10 min

De Ring

Who's doing the dishes? Everyone holds on, the ring picks one. Also works without a room, on a single phone.

  • 2–10 players
  • 1 min

How it works

  1. One person starts a kring

    Open the app, tap New kring. You get a QR code and a four-letter code.

  2. Everyone else scans

    Point your camera, type a name, pick a symbol. No account, no password, nothing.

  3. Play

    The host picks a game and hits start. The game happens at the table — the phone only tells you what you know and the others don't.

Questions

How many can play?
Two to ten, depending on the game. Most games are at their best with five to eight.
Do I need an account?
No. A name and a symbol, that's it. Everything disappears when the kring closes.
Does everyone need the app?
One person needs the app to start a kring. Everyone else can join from the browser at kring.games.
Does it work offline?
No, every phone needs a connection. If yours drops briefly, your seat is held for five minutes.
Is this a drinking game?
Only if you choose it. Drink mode is 18+, only changes the wording, and drinking along is always optional.